YOUR CAST · UP TO 4
CHARACTER LIBRARY
Saved and imported characters appear here, ready for any episode.
Import rules & free characters
- Format: .glb (glTF 2.0 binary) or .vrm, up to 40 MB, under 300k triangles (120k or fewer renders fastest).
- Skeleton: a humanoid rig with hips, spine, neck, head, both arms and hands (legs recommended). Mixamo, VRoid/VRM, Rigify and Character Creator names are recognised.
- Lip sync: mouth shapes named as Oculus visemes (viseme_aa…), ARKit (jawOpen, mouthSmile…), VRoid (Fcl_MTH_A…) or VRM expressions; otherwise a jaw bone.
- Blink & feelings: eyeBlink / Fcl_EYE_Close / VRM blink, and happy/angry/sad/surprised shapes are used when present.
- Not supported: Draco or Basis/KTX2 compressed files. Re-export without compression.
- Free sources: VRoid Studio (make anime characters, export .vrm), Mixamo (free auto-rig and characters, download FBX then convert to .glb in Blender), Blender (File → Export → glTF 2.0). Use characters you have the rights to.
The stage turns to show this character while you edit. Open the Scene tab to return to the story camera.
VOICES & LIP SYNC
Give them a voice.
Every line is spoken, timed and lip-synced on this computer. No account, no credits.
OR USE YOUR OWN RECORDING
No voice yet. Captions carry the story.